Merry Sottili
Race, Space and Class: The Politics of Cityscapes in Science-Fiction Films
David Desser�s
essay Race, Space and Class: The Politics of Cityscapes in Science-Fiction
Films examines certain science fiction films use of politicized production design in
depicting future urban landscapes and the subsequent social commentary that
this visual subtext generates. Desser defines politicized
production design as a way of imagining through the visual space the
contemporary conflicts surrounding issues of race, class and gender and
asserts that Fritz Langs 1927 film Metropolis was the first in the
science fiction genre to use this technique.
By literally placing the community of the lower working class below
ground while the upper class inhabits skyscrapers and other buildings above
ground, Lang gives a visual concreteness to the major plot motivation found in
the tension between these two classes. This production/plot relationship
employs a doubled binary that Desser sees repeated in
many subsequent films visual commentary. Citing high/low, inside/outside,
order/disorder and technology/nature as some of the common production elements
used to mirror thematic issues such as male/female, middle class/working class,
self/Other, and human/nonhuman, Desser argues that
the establishment of this dominant framework for highlighting societal concerns
by Lang is why Metropolis is so historical significant.
Using 11 films and two episodes of a
television series, all based in the science fiction genre (with the exception
of King Kong which fits best in fantasy/horror genre) ranging in release date
from 1930 to 1982, Desser shows a variety of
instances where futuristic imagery becomes a crucial tool in exploring
contemporary social issues. The examples also illustrate the different ways
this technique is utilized from the extremely clear animal/man, dark/light
reflection on race in King Kong to the highly ambigious
imagery of Other/self that accompanies Blade Runners dialectic of
nature/technology and ruminations on the role of emotion as a defining quality
humanity. While Desser does an admirable job
of highlighting this added level of commentary only available to fantasy and
science fiction films, many of the examples he uses seem to find their context
more in the thematic aspects of the narrative instead of the actual visual
imagery.
Questions: